Black Desert Menu


Patch Notes - 18th April 2018 [Updated]

18 April 2018 14:00


[Update] 4/21/2018


Dear Adventurers,


As most of you are aware, there has been many concerns from the community regarding the new Crowd Control effect changes since the patch on April 18th, 2018. Instead of waiting until next week’s patch, we wanted to correct some major issues caused from the last patch. We would like to offer our sincere apology for bringing the servers down for an urgent maintenance during the weekend, but we thought this was necessary to ensure that the issue at hand didn’t last long. And as a token of our sincere apology for disappointing our beloved adventurers, we are going to offer some compensation to all adventurers. The compensation list can be found from the latest Dev Diary



【Character】


● The Crowd Control effects for ‘Stiffness’ has been modified.

 - Stiffness will now have the restriction of count. If attacked from a skill with Stiffness, the debuff would be counted as 0.7 and as with other debuffs, it will be applied up to twice. (Knockdown, Bound, Floating, Knockback, Stun, Grapple will be counted once).

- For example, if Stiffness -> Stiffness -> Stun effects were continuously applied, the debuff count would be 0.7 + 0.7 + 1  which would exceed the count limit of 2 times and thus no other debuffs will be applied for the next 5 sec. except for Down/Air Smash.  

- Down/Air Smash effects are counted as 0 and can be applied continuously




- BDO Team






Greetings Adventurers,

Spring often ushers in many new and exciting changes, there’s certainly many arriving in this week’s patch! A brand new Guild Boss has been introduced, with a host of new abilities and mechanics to learn. Along with several new Balenos Hunting Quests and Monsters for players to engage in the pursuit of fame and glory.

 Revisions to the gear enhancement system are underway, the first to arrive is the much anticipated Gear Purification NPC, allowing players to downgrade equipment for a nominal fee. In addition to this, the recently introduced Renown Score system has been included, granting a variety of new bonuses to work towards. To make finding your equipment even easier, we’ve added the ability to view all individual storages at each city from local Storage Keepers.

Be sure to look below to find out additional details and to dive into all of this week’s changes!



[Event]

  • Griffon’s Helmet Boost
    • Event period: 4/18 After Maintenance ~ 4/25 Before Maintenance
    • During the event period, Griffon’s Helmet’s drop rate will double!
  • Black Stone Drop Rate Boost Event
    • Period: 4/18 09:00 UTC ~ 5/2 09:00 UTC
    • During the event period, enjoy increased drop rate of Black Stones all over the world of Black Desert!
  • ‘Loyal’ Attendance Rewards will be refreshed
    • Period: 4/19 00:00 UTC ~ 5/23 23:59 UTC
  • Ellie's Mystical Lake Festival adjustments.
    • Ellie's Mystical Lake Festival has been extended to 4/26 Before Maintenance.
    • Splashy Water Balloon will now be respawn after 15 minutes. (Previously 1 hour)
    • It’s been adjusted that it will be easier to pop a Splashy Water Balloon now.


[Content]

  • A New Guild Boss, Ahib Griffon has been added.
    • You can exchange Essence of Fury (x20) with Operation Orders from Kamasylvia (x1) from the Guild Manager of each city.
    • From Liudia, you can exchange the Operation Orders from Kamasylvia with the King of Navarn Steppe Summon Scroll, and you will get Spirit's Distress Call (x5) upon exchange.
    • Use [Guild] (Awakened) King of Navarn Steppe Summon Scroll at the designated spot and Guild Boss Monster Ahib Griffon will summon and Ganelles will also summon to aid you in defeating the boss monster.
    • Griffon’s Helmet drop rate will be boosted for a special period to celebrate Ahib Griffon launch.
    • Click <Here> to check out this ferocious monster and event in detail!
  • New character ability stats. ‘Renown Score’ has been added.

Renown Score has been designed to give Adventurers long-term goals while providing additional bonuses depending on the score. We hope that this new addition gives you a greater sense of accomplishment.

The reason for this update is to help you really feel your character grow stronger and at the same time help rookie adventurers to better endure the damage received from stronger opponents.


Renown Score is calculated as follows:

     (Main Weapon AP + Awakening Weapon AP)/2 + DP = Renown Score

 

Renown Score will continue to offer various bonuses to help our adventurers grow.
In addition, PvP balancing work will be improved following the Renown Score. Please check below for details.

  • Renown Score can be checked from Inventory, and it is visible only to self.
  • New Titles relevant to the Renown Score has been added to mark how much Renown Score you have gained. Titles are also visible only to self.

Renown Score

Title

0 - 100

Beginner

101 - 200

Rookie

201 - 290

The Skilled

291 - 380

The Dark Horse

381 - 450

The Veteran

451 - 535

The Undaunted One

536 - 553

The Great One

554 and above

The Legend

  • Just like the magic crystal effects, these effects do not count towards the general AP/DP stats displayed in-game, but they are applied in real combats. The overall experience you gained throughout your adventure will start to pay off in your combat
  • Move the mouse cursor to Renown Score at the bottom of the Equipment window to check out detailed effects you receive.

Renown Score

AP Bonus

88 and above

AP +2

163 and above

AP +4

211 and above

AP +6

252 and above

AP +8

293 and above

AP +10

334 and above

AP +12

375 and above

AP +14

416 and above

AP +16

457 and above

AP +18

470 and above

AP +20

Renown Score

Damage Reduction Bonus

68 and above

Damage Reduction +1

123 and above

Damage Reduction +2

191 and above

Damage Reduction +3

232 and above

Damage Reduction +4

272 and above

Damage Reduction +5

313 and above

Damage Reduction +6

354 and above

Damage Reduction +7

395 and above

Damage Reduction +8

436 and above

Damage Reduction +9

463 and above

Damage Reduction +10

470 and above

Damage Reduction +15

477 and above

Damage Reduction +20

484 and above

Damage Reduction +25

491 and above

Damage Reduction +30

497 and above

Damage Reduction +35

504 and above

Damage Reduction +40

511 and above

Damage Reduction +45

518 and above

Damage Reduction +50

525 and above

Damage Reduction +55

532 and above

Damage Reduction +60

538 and above

Damage Reduction +65

545 and above

Damage Reduction +70

552 and above

Damage Reduction +75

559 and above

Damage Reduction +85

566 and above

Damage Reduction +90

572 and above

Damage Reduction +100

579 and above

Damage Reduction +105

586 and above

Damage Reduction +115

593 and above

Damage Reduction +120

600 and above

Damage Reduction +125

606 and above

Damage Reduction +130

613 and above

Damage Reduction +135

620 and above

Damage Reduction +145

627 and above

Damage Reduction +150

634 and above

Damage Reduction +155

641 and above

Damage Reduction +160

647 and above

Damage Reduction +165

  • Depending on your character’s AP and DP, you will get extra AP and Damage Reduction buffs. These will be displayed with Renown Score info.

AP

Extra AP Buff

100 - 139

5

140 - 169

10

170 - 183

15

184 - 208

20

209 - 234

30

235 - 244

40

245 - 248

48

249 - 252

57

253 - 256

69

257 - 260

83

261 - 264

101

265 - 268

122

269 - 272

137

273 - 276

142

277 - 280

148

281 - 284

154

285 - 288

160

289 - 292

167

293 - 296

174

297 - 300

181

301 - 304

188

305 - 308

196

309 and above

200

DP

Extra Damage Reduction Buff

203 - 210

1%

211 - 217

2%

218 - 225

3%

226 - 232

4%

233 - 240

5%

241 - 247

6%

248 - 255

7%

256 - 262

8%

263 - 270

9%

271 - 277

10%

278 - 285

11%

286 - 292

12%

293 - 300

13%

301 - 308

14%

309 - 315

15%

316 - 323

16%

324 - 330

17%

331 - 338

18%

339 - 345

19%

346 and above

20%

  • Gear Purification has been added.
    • Purify equipment to lower the Enhancement level from +15 to +14. The Max/current Durability and any Transfused Crystals will be kept.
    • Gear Purification has a 100% success rate at a cost of 100,000 Silver.
    • You can talk to the following NPCs to perform Gear Purification:
      • Velia: Ottavio Ferre
      • Heidel: Eil
      • Calpheon: Leona
      • Altinova: Zigmund
      • Valencia: Saya Nesser
      • Grána: Merindora
  • Gear Purification NPCs’ basic lines of speech have been adjusted to now include dialogue for Gear Purification.
    • Velia: Ottavio Ferre
    • Heidel: Eil
    • Calpheon: Leona
    • Altinova: Zigmund
    • Valencia: Saya Nesser
    • Grána: Merindora
  • Players can now check All Storages from multiple towns at a single Storage Keeper NPC.
    • Other town’s Storages can be seen through any Storage Keeper NPC.
    • Talk to any Storage Keeper and check the Storage list to see all the Storages per territory.
    • You cannot move items from other Storages, but you may use the Transport function.
  • Unstable Crevice (content for Fairy Laila) has been added.
    • Unstable Crevices will randomly spawn at max 100 in an interval of 6 hours in areas of Balenos, Serendia, Calpheon, and Kamasylvia.
  • Balenos Hunting Quests are now available.
    • New story quests have been added to Balenos Islands.
    • Characters of Lv. 45 and above that have completed the quest [Daily] Hunter's Honor can accept these new story quests from Chuck Laurie.
      • Famous Hunter Who Vanished
      • About Robeau's Whereabouts
      • Departure: Path to Hunting
      • Luviano Island Weasel
      • Robeau heading to Angie Island
      • Exterminate Raccoon, Find Clues of Robeau
      • Angie Island's Evil
      • Towards Marka Island
      • The Fish-stealing Foxes
      • It’s Stronger than a Fox
      • Continuing Voyage
      • Wild Animals on Invernen Island
      • Three Brother Wolves
      • Wolf King
      • Seagull Island, Orffs
      • Shoot the Slingshot!
      • Small Humpback Whales Disturbing the Sea
      • Mark of Baremi Island
      • Traces of Robeau, and Its End
      • Last Journal
      • Preparing a Dangerous Entrapment
      • Defeat the Island's Powerful Enemy, King Brown Bear
      • Return, the Next Legend, and Prelude to Hunting
  • New Daily quests that can be carried out with Boss Subjugation Scrolls that are exchanged with Hunter's Token have been added:
    • [Daily] White Wolf Boss Subjugation
    • [Daily] King Brown Bear Boss Subjugation
  • New Daily quests have also been added to Balenos Islands:
    • [Daily] Relaxing Fishing
    • [Daily] Problematic Raccoon
    • [Daily] Retired Life and Hunting Life
    • [Daily] Prominent Hunter
    • [Daily] Island Safety Manager
    • [Daily] Where Seagulls Fly
    • [Daily] Lack of Will
    • [Daily] Carefully Considered Decision
    • [Daily] Protect the Herbs!
    • [Daily] Impatiently Waiting
    • [Daily] Narvo Island's Unwanted Guest
    • [Daily] Narvo Island's Important Guest
    • Missionaries of Hope
    • [Daily] For the Future
  • Monsters for Hunting has been added to Balenos Islands.
    • Raccoon, Weasel, Small Humpback Whale, Mischievous Raccoon, White Wolf, King Brown Bear have been added.
    • Small Humpback Whale is a story quest-only monster for Hunting and there is no additional reward for defeating it.
    • King Brown Bear will only appear if King Brown Bear Lure Trap is used. King Brown Bear Lure Trap can be obtained as a completion reward for completing one of the new quests “Preparing a Dangerous Entrapment.”
    • Locations of the monsters are as follows:
      • Luivano Island: Weasel
      • Angie Island: Racoon, Mischievous Raccoon
      • Marka Island: Giant Fox, Giant Wolf
      • Invernen Island: Racoon, Giant Fox, Giant Wolf, Boss White Wolf, Seagull
      • Orffs Island: Seagull, Small Humpback Whale
      • Baremi Island: Weasel, Giant Brown Bear
  • New items have been added along with the new story quest additions of Balenos Islands.
  • New item Bird Meat has been added.
    • Bird Meat can be obtained by Hunting Seagulls. It can be utilized in the same way as Chicken Meat.
  • New item Hunter's Token has been added.
    • Hunter's Token can be obtained through Daily quests and you can collect certain amount of Hunter's Tokens from Igor Bartali to exchange for a Matchlock.
    • Please check the item tooltip of Hunter's Token to locate NPC of exchange.
  • New Subjugation Quest Scroll to carry out Daily boss subjugation quests have been added.
    • [Hunting] White Wolf Boss Subjugation Scroll
    • [Hunting] King Brown Bear Boss Subjugation Scroll
    • These subjugation quest scrolls can be exchanged with Hunter's Token x60.
  • New item King Brown Bear Lure Trap to lure King Brown Bear has been added.
    • This item can be crafted from Processing (L) -> Manufacture with ingredients like meat and trap.
    • Right-click on King Brown Bear Lure Trap to be navigated to the area of use.
  • New items Stuffed White Wolf Head and Stuffed King Brown Bear Head have been added.
    • These items can be obtained at a low chance by Butchering defeated Boss White Wolf or Boss King Brown Bear.
  • New Title has been added.
    • Balenos' Best Hunter
    • This title can be acquired after completing the new hunting story quest “Return, the Next Legend, and Prelude to Hunting.”
  • While standing behind Wooden Fences during Node and Siege Wars, you will now take little or no damage from most attacks from the opposing side of the walls.
    • Your character may still take some damage due to terrain, flame towers, or the following skills:
    • Blizzard, Meteor Shower, Thunder Storm, Bolide of Destruction, and Sea Burial.
  • Fixed the issue where other participants’ Black Spirit’s Rage was reset when one of the participants dies in Arena of Arsha Team Match and Survival.
  • Even if the growth of crops at garden reaches 200%, the yield will not be reduced anymore.
  • The guild emblem of the occupying guild will now be displayed correctly in Pilgrim's Haven.


[System]

  • Kicking out a guild member will now function more smoothly, even if Guild Master and Officer kick out the same member at the same time.
  • Pressing the button for ESC function on gamepad after entering detailed customization screen in Beauty (F4) to adjust Hair and Face will now close customization window and redirect you to the main Beauty screen.
  • Voice Volume setting will not affect the Fairy Volume.
  • Fixed the FPS drop issue when passing by large cities or NPC-crowded areas.
  • Fixed the issue where setting the client language to Spanish did not automatically load the Spanish chat channel.



[Game World]

  • Fixed the unnatural topography in Rumbling Land.
  • Some objects in Manshaum Forest have been removed to optimize player navigation.
  • Fixed the issue where some visual effects in Savage Rift were not displayed correctly at certain camera angles.
  • Fixed the issue where a message showing that resurrection is possible upon death in Savage Rift came out.


[NPC]

  • Fixed the awkward camera angle that was triggered when talking to certain NPCs in Northwestern Gateway.
  • Fixed the issue where NPC Doctor Brogia sometimes did not appear in Longleaf Tree Forest.
  • Meeting Edan for the first time in Olvia will not play the cutscene anymore.
  • Fixed the issue where camera angles would become awkward when talking to some Worker NPCs in Shakatu’s Territory.


  • Fixed the issue where a stationed horse recovered HP and Stamina exponentially even when it had not acquired the skill Courser's Spirit.
  • Fixed the issue where character’s falling direction after being hit by a horse’s Hind Kick skill was not natural looking.
  • Fixed the issue where the Injury Treatment button would appear while treatment function is unavailable when you summoned the Guild Mount.




<All Characters>

  • PvP damage inflicted by each class has increased. (Arsha Server excluded).

Class

Damage

Warrior

About 5.3~7.5%

Ranger

About  6.4~8.6%

Sorceress

About  6.2~7.3%

Berserker

About 9.8~13.4%

Tamer

About 4.6~6.0%

Valkyrie

About 5.7~6.6%

Musa

About 6.8~8.7%

Maehwa

About 7.1~8.6%

Ninja

About 7.8~11.0%

Kunoichi

About 6.0~7.3%

Wizard

About 6.7~9.6%

Witch

About 7.4~10.0%

Dark Knight

About 5.1~8.2%

Striker

About 8.3~12.7%

Mystic

About 4.2~5.3%

  • Crowd Control (CC) effect during PvP has been adjusted.
    • Previously, Stun, Stiffness, Knockback effects were considered in a set. Bound, Knockdown, and Floating were considered in another set. Lastly, Grapple was considered an exclusive effect where it could be applied in any situation except for Invincibility.
    • These ways were introduced to make noticeable each skill effect’s characteristics, but difference in each character’s distinct Crowd Control skills made room for unfair advantages.
    • Especially, Grapple worked as an exclusive Crowd Control mechanic which further increased the gap in unfair advantage among classes who owned the skill against classes who didn’t.
    • As a result, changes were applied to Crowd Control effects so that all classes would perform attacks and defenses in equal terms and conditions.
    • This is only a part of the entire balance work we are hoping to place to better ensure equality among classes and Damage incurred for certain classes will continue to be adjusted.
  • For now, the changes in Crowd Control effects are as follows:

Effect

Description

Knockdown, Bound, Floating, Knockback, Stun, Grapple

Activated at max 2 times (After the 2nd time activated, it will reset after 5 sec. of cooldown)

Stiffness

Continuously-activated (same as the previous version)

Air Smash

Activated at 100% chance when the opponent is in midair (by Crowd Control and etc.) (same as the previous version)

Down Smash

Activated at 30% chance when the opponent is lying on ground (same as the previous version)

     Crowd Control effects (Knockdown, Bound, Floating, Grapple, Knockback, Stun) effects can be performed at max 2 times. After the 2nd time, there will be a cooldown of 5 second where no effect will be applied.

     From the first Crowd Control skill performed (1st time), the receiver will be resistant for a 1 sec. and after receive Crowd Control effect (up to 2 times).

     The reason for this short period of resistance of 1 sec. is to prevent stacking up of same skills and also to allow combos to be performed in between. However, this period of resistance may be changed in the future for balance purposes.

     Air Smash, Down Smash, and Stiffness will not have restriction of count.

     When lying down, Stun, Stiffness, and Knockback effects will not be applied and this does not count toward Crowd Control count.

     Even if it’s the same Crowd Control effect, each class will have slight difference in time of maintaining the effects. This is due to the different actions performed of each class and will receive further adjustments in the near future to balance this out.

  • The changes above do not apply to the Arsha Server.
  • Note that the actual changes that are recognized can differ based on your PC performance, network condition, etc.

  • Skill description of Flow: Armor Break has been adjusted to fit the actual skill details.
    • If Great Sword Defense succeeds > during Great Sword Defense
    • Hits the enemy with the great sword's broad side → Hits the enemy in the front with the Great Sword's broad side
  • Fixed the graphical glitch on Goyen cape that was triggered upon equipping the awakening weapon.


  • Fixed the issue where the description of the skill Absolute: Dagger of Protection did not mention the MP recovery amount after the first hit.
  • Fixed the incorrectly named preceding skills in Flow: Rushing Wind and Flow: Heavenly Knot.
  • Fixed the issue where the decorations of Marod’s Star outfit displayed a graphical issue if the Ranger’s bust size was set to maximum.
  • Fixed the graphical glitch on Eternal Snow dagger that was triggered on awakening standby stance.



  • Fixed the issue where the skill Frenzied Destroyer could not be used while performing the skill Elastic Force.


  • Tamer’s character actions have been optimized for better gameplay.
  • The cooldown time of the skill Command: Attack has been changed from 10 sec. to 4 sec.
  • The PvE damage of the following skills has been increased.

Skill Name

Before

After

Bolt Wave I

164%

205%

Bolt Wave II

203%

254%

Bolt Wave III

236%

295%

Jolt Wave I

213%

266%

Evasive Attack I

60%

90%

Evasive Attack II

87%

131%

Evasive Attack III

127%

191%

Heilang: Scratch I

119%

143%

Heilang: Scratch II

165%

190%

Heilang: Scratch III

200%

230%

Heilang: Throat-Burn I

170%

221%

Heilang: Throat-Burn II

231%

300%

Heilang: Whiplash I

90%

135%

Heilang: Whiplash II

151%

211%

Heilang: Whiplash III

224%

314%

  • Heilang will deal more damage properly after learning the following skills.
    • Summon Heilang I: +50%
    • Summon Heilang II: +25%
    • Summon Heilang III: +20%
    • Summon Heilang IV: +15%
  • Skill description of Flowing Water II has been partially revised.
    • Before: Stamina Consumption decreases.
    • After: Stamina consumption decreases by 50.
  • The character motion for the skill Flow: Leap has been improved and now looks more natural.
  • Fixed the issue where the description of the skill Stretch Kick I was stating that MP is recovered on a good 2nd hit.
  • Fixed the issue where Shortsword would be exposed upon using the skill Legendary Beast’s Power through Quick Slot in Celestial Bo Staff mode.
  • Fixed the issue where, upon right-clicking after using the skill Legendary Beast’s Power through Quick Slot, the skill Whiplash would be launched in Celestial Bo Staff mode.
  • Fixed the issue where, upon use of the skill Whiplash, combo attack with the Heilang could not be launched.


  • Skill description of Elion's Blessing has been partially revised.
  • Before: DP and Resistances up greatly for player and friends
  • After: DP increases by 999 and Resistance increases by 100% for player and friends


  • Skill description of Lightning Chain has been partially revised.
    • Before: Damage slightly reduced if skill is performed consecutively.
    • After: Damage reduced by 15% per hit if performed consecutively. (Not lower than 40% of the original damage amount)
  • Skill description of Protected Area has been partially revised.
    • Before: Dramatically increases DP
    • After: DP increases by 999
  • The standby motion after equipping [Event] Terrmian Coconut and [Event] Terrmian Fruit has become more natural.
  • The staff wielding motion in the character creation screen has been modified.


  • Skill description of Lightning Chain has been partially revised.
    • Before: Damage slightly reduced if skill is performed consecutively.
    • After: Damage reduced by 15% per hit if performed consecutively. (Not lower than 40% of the original damage amount).
  • Skill description of Protected Area has been partially revised.
    • Before: Dramatically increases DP.
    • After: DP increases by 999.
  • Connecting from Aqua Jail Explosion to Flame Knot been made quicker.
  • The standby motion after equipping [Event] Terrmian Coconut and [Event] Terrmian Fruit has become more natural.
  • Additional effects have been added to the staff wielding motion in the character creation screen.


  • Fixed the graphical glitch that appeared on the bottom of the Wilderness outfit when in awakening combat stance.


  • Fixed the issue where the following skills were not displayed properly upon use through Quick Slot in non-combat normal mode:
  • Ninjutsu: Shackles, Fatal Blow, Fox Claw, Ninjutsu: Shadow Stomp, Ankle Cutter, Crescent Slash, Ninjutsu: Shadow Clone, Ninjutsu: Black Moonlight, Shuriken: Malice, Shuriken: Flight, Boss Slaughter, and Beheading the Dead.


  • Fixed the issue where the following skills were not displayed properly upon use through Quick Slot in non-combat normal mode:
  • Ninjutsu: Shackles, Fatal Blow, Fox Claw, Ninjutsu: Shadow Stomp, Ankle Cutter, Crescent Slash, Ninjutsu: Shadow Clone, Ninjutsu: Black Moonlight, and Ninjutsu: Shadow Explosion.


  • Fixed the issue where the Striker may not land properly when it gets pulled or pushed while using the skill Rising Wolf Fang.
  • Fixed the issue where the description of the skill Endless Fight was mentioning preceding skills.



  • Skill description of Infinite Fortitude has been partially revised.
    • Before: Grapple Resistance increase while performing skill and All DP increases greatly.
    • After: Grapple Resistance increases by 30% and All DP increases by 999 for 5 sec.
  • Fixed the graphical glitch on Owl Horn-rimmed Glasses that was triggered in customizing the middle of the Mystic’s forehead.


  • The following monsters at Aakman Temple will now drop Tungrad Earring:
    • Aakman Elite Guardian
    • Aakman Punisher
    • Aakman Watcher
  • The drop rate for Yona’s Fragment has been doubled.
  • The drop rate of the following accessories have nearly doubled from before:
    • Ring of Crescent Guardian, Basilisk's Belt, Sicil's Necklace, Narc Ear Accessory, Serap's Necklace, Forest Ronaros Ring, Centaurus Belt, Ring of Cadry Guardian, Valtarra Eclipsed Belt.
  • Nouver Sub-weapons have been improved so that Damage Reduction will be applied depending on Enhancement level.

Enhancement Level

Damage Reduction Bonus

PRI(I)

Damage Reduction +3

DUO(II)

Damage Reduction +4

TRI(III)

Damage Reduction +5

TET(IV)

Damage Reduction +6

PEN(V)

Damage Reduction +7

  • The effects of Kutum Sub-weapons have been adjusted.

Enhancement Level

Previous AP

Change AP

PRI(I)

20 ~ 22

21 ~ 23

DUO(II)

21 ~ 23

23 ~ 25

TRI(III)

24 ~ 26

27 ~ 29

TET(IV)

25 ~ 27

29 ~ 31

PEN(V)

26 ~ 28

31 ~ 33

Enhancement Level

Previous Damage Reduction

Changed Damage Reduction

Previous Extra Damage against Monsters

Changed Extra Damage against Monsters

0

2

2

5

5

1

2

2

6

6

2

2

2

7

7

3

2

2

8

8

4

2

2

9

9

5

2

2

10

10

6

2

2

11

11

7

3

2

12

12

8

3

2

13

13

9

4

2

14

14

10

4

2

15

15

11

5

3

16

16

12

5

3

17

17

13

6

3

18

18

14

6

3

19

19

15

7

3

20

20

PRI(I)

8

3

23

28

DUO(II)

9

4

26

33

TRI(III)

11

6

34

43

TET(IV)

12

7

45

58

PEN(V)

13

8

59

62

  • Sub-weapons that cannot be claimed from bosses have been improved.
  • Please check the following to see how these Target Items have been up-leveled according to the Standard Item.

Accuracy-oriented

Target Item

Standard Item

Vangertz Shield

Saiyer Ornamental Knot

Bronze Dagger

Helrick Talisman

Incense Trinket

Black Horn Warrior Bow

Quitar Kunai

Quitar Shuriken

Leather Vambrace

Attack-oriented

Target Item

Standard Item

Axion Shield

Steel Dagger

Jubre Talisman

Oros Ornamental Knot

Needle Trinket

White Horn Bow

Estique Kunai

Estique Shuriken

Scale Vambrace

Evasion-oriented

Target Item

Standard Item

Rhik Talisman

Parrying Dagger

Blade Trinket

Damage Reduction-oriented

Target Item

Kite Shield

Same as Standard

Theos Ornamental Knot

Iron Vambrace

Krea Sub-Weapon

Target Item

Standard Item

Krea Dagger

Krea Shield

Krea Talisman

Krea Trinket

Krea Horn Bow

Krea Kunai

Krea Shuriken

Rosar Sub-Weapon

Target Item

Standard Item

Rosar Dagger

Rosar Shield

Rosar Talisman

Rosar Trinket

Rosar Horn Bow

Rosar Kunai

Rosar Shuriken

  • The effects of the Giath’s Helmet and Griffon's Helmet have been adjusted.
    • Damage reduction bonus has become -3 and damage reduction has become +3, so DP has increased.
  • Steel Dagger has been upgraded.
    • From PRI (I) to PEN (V), damage reduction will increase by 1, so for PEN (V) the item will have a damage reduction effect of 5.
  •  For some items that have low AP and high accuracy stats (For example: Red Coral Earrings), no changes were made to these items because these items were not lacking in terms of performance.
  • Fixed how the information on the gathering node for Longleaf Tree Sentry Post had Silk Honey Grass listed twice.
  • You can now sell [Event] Ellie’s Small Water Balloon to NPC vendors.
  • The following info has been added to the description of Tears of the Wind.
    • Cannot use this item while changing server, character, or reconnecting to the server.
  • Fixed how the ability of Krea Ornamental Knot was not applied equally as that of Krea Shield.


[Pearl Shop]

  • Browsing through and checking out the Outfit and Costume items in Pearl Shop will be done quicker now.


  • Event Cart function has been added to Pearl Shop.

  • Now you can choose your own individual parts of outfits in a bundle and enjoy the special discounts.
  • The Special Event Cart helps you put together single parts of different outfits to create your own individual look at a discounted price.
  • The new prices you see displayed (4600 pearls for example) are the total amount of pearls you would spend if you purchased every single item of a Premium Outfit Set individually. With the Event Cart you can now combine the look of two or more Premium Outfits and get them for the same price as the Premium Outfit Set.
  • The same goes for Outfit Sets and Classic Sets as well as .
    • 2500 Pearls (the total of every individual Item in a Outfit set) > 2200 Pearls (-12% Discount for individual purchases)
    • 3700 Pearls (the total of every individual Item in a Classic set) > 2900 Pearls (-21.6% Discount for individual purchases)
    • 4600 Pearls (the total of every individual Item in a Premium Outfit set) > 3400 Pearls (-26% Discount for individual purchases)
  • Please keep in mind that the prices on the outfits will only be shown during the event period of 4/18 After Maintenance to 5/2 Before Maintenance.
  • After the Event Cart promotion is over, the prices of the outfits will be displayed in the way before this promotion.
  • Click <Here> for details of the Event Cart promotion!

  • For details on newly added Pearl Shop Update, please click < Here > !


  • The monster zones in Valencia and Kamasylvia have been adjusted.

The kind of experience we want you to have with Black Desert Online is a balanced give and take in your PvE experience. We want you to be able to feel that as you train you get stronger and you are able to become more efficient at PvE. However, the strength of the monsters in game are fixed, and as time passes some monster zones become too unchallenging for Adventurers who keep on growing and become stronger.

 

Also, as characters become specialized or gain long-distance attacks, as their AP rises it is inevitable that all monster zones have become overwhelmingly monopolized. For some, even before a skill has finished, all monsters around them are already defeated and PvE combat starts to lose its fun.

 

Therefore, in order to reignite passion for PvE, we have added Renown Score and its bonus stats and readjusted the Recommended AP of certain monster zones to bring back balance to PvE contents.

 

In addition, the drop rate of main items at monster zones have been raised so the profits from monster zones with higher recommended AP has been increased, so that you all can hopefully enjoy the fun of PvE and also profit more from it.

 

This update will bring character bonus based monster balance adjustments as well as making the drop rate for certain Accessories at monster zones twice as high.

In the future, we would like to bring you more balanced monster zones not by making the monsters there stronger but by giving stronger rewards.

  • Renown Score has been added, and accordingly, monster’s AP in the followed regions have been increased:
    • Kamasylvia Region (excluding Fadus Habitat and Polly’s Forest)
    • Valencia Region
  • The terminology for the following combat areas (checked from World Map) has switched names from Recommended AP to Optimal AP. Areas where Optimal AP is labeled are areas where you can enjoy the greatest efficiency in defeating monsters with the optimal AP mentioned.
    • In Kamasylvia:
      • Fadus Habitat
      • Polly’s Forest
    • In Mediah:
      • All areas with monsters
  • Mutant Troll will now be petrified for an hour as soon as Quint appears.
  • Monsters in Savage Rift will now start appearing near the rift.
  • Aakman Elite Guardian, Aakman Punisher, and Aakman Watcher will now drop Tungrad Earring.
  • Monsters in Valencia and Kamasylvia are now twice as likely to drop the following items:
    • Serap's Necklace
    • Sicil's Necklace
    • Ring of Cadry Guardian
    • Ring of Crescent Guardian
    • Centaurus Belt
    • Basilisk's Belt
    • Narc Ear Accessory
    • Forest Ronaros Ring
    • Valtarra Eclipsed Belt
  • Number of Junk items droppable from monsters in the following areas has increased as follows:
  • Aakman Temple
    • Aakman Elite Guardian: 1~3 → 2~4
    • Aakman Elite Watcher: 1~3 → 2~4
    • Aakman Flamen: 1~2 → 2~3
    • Aakman Airbender: 1~3 → 2~4
    • Aakman Punisher: 1~3 → 2~4
    • Aakman Watcher: 1~2 → 2~3
    • Aakman Guardian: 1~2 → 2~3
  • Mirumok Ruins
    • Mirumok: 1~1 → 1~3
    • Old Mirumok: 1~3 → 2~3
    • Degraded Old Tree Treant: 1~1 → 1~2
    • Degraded Ruins Tree Treant: 1~1 → 1~2
    • Voraro: 1~1 → 1~2
  • Attack patterns on some of the monsters at Aakman Temple have changed.
    • Aakman Flamen: Attack Range has decreased by -25%
    • Aaman Elite Watcher: Ranged attack has changed to Melee attack.
  • Monsters at Mirumok Ruins will now drop Valtarra Eclipsed Belt at double the rate.
  • The following monsters at Mirumok Ruins will now drop Krogdalo’s Origin Stone.
    • Mirumok
    • Old Mirumok
    • Degraded Old Tree Treant
    • Degraded Ruins Tree Treant
    • Voraro


      • The following escort quests can now be accepted properly.
        • Escape from Waragon Cave
        • Break the Siege
        • Strategic Retreat
        • Saving Raiding Party Members
        • Calpheon Messenger on a Horse
        • Calpheon Messenger
        • Plantation Wheat Cart
        • Wandering Otter
        • Medic Nichol Baxter
        • Goblin with Pearl Oyster
        • A Jester Looking for the City
        • The Shai with the Herb Basket
        • The Goblin with a Load of Herbs
        • Melva Wants to Return
        • A Horrible Fighter
        • Lost Grandma
        • Bring my Colleagues!
        • Escape from Crisis
        • Lost Toya
        • Lost Weehol
        • Lost Maum
        • Please Find Kirre
        • In Search of Freharau
        • Back to Glish
        • Finding the Sister
        • In Search of Obsidian
        • Don't Wanna Open My Eyes
        • Jobs Wanted
        • Finding Murana
        • Finding Alugren
        • Finding a Brother
        • Frantic Baum
        • Frantic Gnol
        • Frantic Cheru
        • Coward Rovant
        • Express Delivery
        • Incas In Danger
        • Flower Blooming in Ruins
        • Nightmare Revealed
        • Traces of Forgotten Cron
        • An Alchemist in Velia
        • Alustin's Two Daughters
        • Clumsy but Exceptional Eileen
        • Life-risking Infiltration
        • Memorial Service for the Fallen People
        • Emma's Nightmare
        • Pila Ku’s Helper
        • Among the madness and chaos
        • Subdue to Unrest
        • Power of Gold
        • [Repeat] Meet the Deadline
        • [Daily] For the Desert Travelers
      • The target fish to catch in the quest Round Head has been changed from Tapertail Anchovy to Croaker.



        • The following item has been added to Item Drop from the ESC menu.
          • Tungrad Earring
        • Black Magic Crystal - Assault has been added to the list for Basilisk Den in ESC menu’s Item Drop.
        • When inspecting items linked in the chat window, the item type indicator appearing on the top right of the item description has been moved next to the close button.
        • An icon to check Renown Score has been added to the bottom part of Inventory window. After clicking on the icon to check full description, you need to close the window manually.
        • The missing item icons for the following items have been added to the Crafting Notes.
          • Steamed Chewy Whale Meat
          • Whale Meat Salad
        • Fixed the issue where a Status window about Transportation would intermittently open in World Map.



        • Fixed the issue where the Manage Matches window did not display the current round in Arena of Arsha.
        • If you install an Elephant Fountain on the upper floor of a loft residence, the water effect will not be shown on the lower floor.
        • Fixed the quest Navigation to work properly for the following quests:
          • Lost Grandma
          • Melva Wants to Return
          • Wandering Otter
          • The Shai with the Herb Basket
        • Fixed the issue where a ship taken out from Calpheon Wharf Manager was immobile.


        [Known Issues]

        • We are fixing cases where players cannot break free from certain consecutive skills that apply Stiffness
        • The NPC icon for Marketplace Director Elle Belucci located north of Calpheon is not showing up in the World Map and we are working on a fix.



        Reach us on the »forums« to share your feedback, opinions, and suggestions.


        Service Information

        The content of this game is suitable for persons aged 16 years and over only. It contains: Realistic looking violence - Encouragement of the use of alcohol/tobacco
        TERMS OF USE | ABOUT US | PRIVACY POLICY | SUPPORT © 2015-2019 Kakao Games Europe B.V.
        All copyrights and trademarks are the property of their respective owners.
        Kakao Games Europe B.V. PEARL ABYSS