[Ended] Urgent MaintenanceDear Players,
We will perform our maintenance as follows::
Date: Thursday, 23.02.2017
West Coast (NA)
East Coast (NA)
Character slots can now be expanded to 13 with character slot coupons
All remaining Horse Flutes will be unbound.
Follow us on Twitter/Facebook to stay up2date.
Thank you for your support and understanding.
Best regards,BDO Team1487775600
The Secret Society Veiled and Forgotten in History
Greetings all adventurers of the Black Desert.
Long story short, Dark Knight, the most anticipated new class has finally arrived.
Trace back to the times before history to take a peek at the beginnings of the Dark Knights and the Rangers. Find out with your own eyes what Dark Knight has to offer in Black Desert with her luminescent darkness.
History of Vedir
In primordial times, before history was recorded, the holy tree stood rooted in the highest place in the forest. Goddess Sylvia descended together with spirits of nature and named the tree ‘Kamasylve.’
The energy of the sun and moon begot the Ganelle and Vedir, who received the blessing of the Kamasylve.
While nurturing her children, the Goddess one day ascended back to the sky after sealing her will to Kamasilve, the sacred tree. Ganelles and Vedirs who had been left behind settled down under the blessings of the sacred tree and prospered in its place.
Vedirs who distinguished themselves. Divided Descendants of Sylvia
The calamity of dark spirits to strike over the Kabuya Tribe in the ends of the mountains.
It was the first catastrophe to strike the thriving Kamasylvia. The descendants of Sylvia did not possess the power to protect themselves and only relied on the sacred tree.
Ganelles and Vedirs continued to take powers from Kamasylve to purify the dark spirits. But no longer could they overcome the permeating darkness and had to seek after a bigger power.
Vedirs insisted on burning all the will of life left in Kamasylve to maximize strength. Such collective power was in fact destructive enough to drive out all the darkness.
And so the war with the dark spirits came to a conclusion, but all moaned in great sorrow when Kamasylve fell into a treacle sleep afterwards. No longer could the energy and the life in the womb of the goddess be felt.
The descendants of Sylvia who had sensed the danger concurred to sublimate the power of the spirits of nature from the oldest Kamasylve branch into a sword, calling this the Kamasylven Sword and taught each other on handling the sword.
And this was when the conflict between Ganelles and Vedirs started flaring up. The descendants of Sylvia divided into four factions over the matter of the utility and symbolism of the Kamasylven Sword.
Acher was the first of the four factions to form. Achers demanded absolute principle, law, and order. Rangers were the second faction to be established by those that accepted the consciousness of Kamasylve, In which history and progress coexist.
The third faction, the Dark Knights, were founded by Vedirs and their followers. Like the Rangers, they accepted the consciousness of Kamasylve, but employed a different method of controlling nature’s power. The Dark Knights went on to be stricken by a coup, out of which formed a breakaway faction led by distinct Vedirs. Those who broke off were the Ahibs, who pined for the power of darkness.
Failing to see eye to eye, the descendants of Sylvia suffered an internal conflict leading to long years of a cold war. This was when the Ahibs fled to the arid lands and peace seemed to have been restored momentarily.
However, the source of the power at the hands of the Dark Knights was different from those of the Achers and Rangers. The power, which once burned the energy of Kamasylve, was inclined to destroy nature. Such dark powers could never be accepted in sanctified Kamasylvia.
In the end, the Dark Knights left Kamasylvia of their own accord to avoid conflict. The Dark Knights disappeared and have not been seen since then. Until...
◈ Dark Knight Introduction
Dark Knight uses the long and beautiful Kriegsmesser to slash, strike, and exhaust powers obtained from nature.
Though her slashes with the Kriegsmesser are heavy and firm, she shows off agile and precise movements as well.
In addition, Dark Knight uses range magic in-between attacks to bring down all those who stand before her. The Dark Knight’s main skills, natural combos elaborated so well together, are as follows.
A trademark skill to rapidly slash the enemy at max 4 times consecutively to inflict heavy damage. You can enjoy the dark spirit effects that form in the direction you wield your Kriegsmesser.
Dark Knight can ‘corrupt’ the powers of the spirits and make them her own. A main magic skill to strike the ground hard to inflict a wide area damage to all those around.
Wheel of Fortune
Slashes surrounding enemies hard and knocks them down. The most effective attack to bring down surrounding enemies.
A one-of-a-kind skill native only to the Dark Knight that leaves a special mark on targeted enemies. The marked enemies will suffer heavy explosive damage once Imperious Command is used.
◈ Dark Knight Customization Image
Take a sneak peek at the enchanting Dark Knight thru these image!
Dark Knight entering your adventures soon!
Thank you always for your support and patience.
Relive the dark powers now!
Dawn of Naval Warfare: Margoria ExpansionHello, Adventurers!
By now you’ve had your ups and downs and seen numerous updates in our journey together.
Do you remember your first fishing rod for the Velia coastline? A bit shabby for fully prepared naval adventurers like yourselves. Right?
Wait no more! A vast sea full of passion and adventures has finally opened up in Black Desert.
Dawn of Naval Warfare: Margoria Expansion has arrived!
Set your sails high and look out to the distant horizon! All will be held in awe at the glistening beauty presented before you.
Dawn of Naval Warfare: Margoria Expansion Main Updates
There’s a whole bunch of new and specialized content joining Black Desert Online from this update.
Open your eyes wide and tune in to find out now!
◈ New Regions, Margoria Sea and Port Ratt
The newly opening ‘Margoria Sea’ is proudly presented with an immense area equal to all of previously introduced areas combined.
In the vast oceans, enjoy taking on gigantic sea monsters, catching brand new sea life, and dwelling in impressive naval battles.
▲ The massive sea greater than any seen before...!
Survive the fierce winds and waves of the sea to discover the new continent ‘Haso’ awaiting adventurers like yourselves.
Access into the continent is limited for the time being but you can dock at Port Ratt on the coast
and enjoy generous trading deals that will bring in a big fortune.
▲ Port Ratt located just off the land of Haso. Be captivated by the uniquely Oriental architecture!
◈ New Mounts, Galley and Trader
Now you can construct your own Galley and Trader ships from the newly-added Guild Wharfs in Guild Houses.
If you are a member of a guild, you are welcome to control the steering wheel or fire cannons and add various parts to strengthen and decorate your ship.
▲ New Galley perfectly designed for naval battles
The Galley is a battle-focused ship mounting 8 cannons being most fearsome at sea.
This mount is utilized mostly in hunting down sea monsters or engaging in naval battles. Maximum passenger capacity is 10.
▲ Though attacking power is rather low, Traders have great durability and large storage space
Traders, as the name suggests, are designed for trading by sea.
Traders can endure much weight and has big enough storage to transport spoils of the sea or tradeable goods,
but they are relatively weak in naval battlers with only 2 cannons equipped.
◈ Brand New Contents, Sea Trading and Sailing
Trading by sea requires skillful sailing to avoid all dangers at sea including immense sea monsters and pirate ships,
which, in turn, will bring huge profits considering all the danger and efforts taken in.
Silvers acquired from trading by sea will be bound to your guild.
Characters sailing the Margoria Sea or hunting down sea monsters residing within will learn Sailing.
If Sailing level rises, you can perform useful skills to control your Galley or Trader masterfully.
The sea will be yours to take!
▲ Characters with high Sailing skills will become your most trusted friends at sea!
◈ Beware of the New Dangers, Colossal Sea Monsters
Number of colossal sea monsters are waiting to strike you in between the waves.
The enormous sea monsters identified heretofore are Candidum, so-called the ‘White Ghost,’
Hekaru that swallows all in one gulp, Black Rust with a steel-like jawbone,
Nineshark with a horrific appearance that makes all tremble in fear, and the mysterious Ocean Stalker.
It would be foolish to take on these colossal monsters on a tiny sailboat.
Normal attacks would not be effective and only cannon attacks
from a Galley or a Trader must be used to take them down.
Be on the lookout! Their presence and power will surpass all expectations.
▲ With great challenges come the great prizes. Wanna test your luck?
◈ New Adventures, Undersea Explorations
Continent coasts have revealed a good number or undersea tunnels and beautiful corals to mesmerize any adventurer.
Try underwater gathering and pick up the most unexpected marine life while earning special knowledge.
The ancient underwater ruins and mysterious treasure chests will stimulate all curiosities.
But make sure you are well prepared for the wheeling and dealing.
Prepare your Splat Fisher's clothes or Da-Dum Da-Dum Diving Suits!
The sea is too vast too explore; make sure you don’t get stranded and know your place.
Traveler’s map and compasses can come to your aid at times.
▲ The sea awaiting to reveal the most beautiful sights.Care for the search of a lost treasure ship?
◈ Dawn of Naval Warfare: Margoria Expansion Preview
Margoria Expansion has so much more to offer than what you’ve seen so far.
Colorful and mystical sea adventures will be presented but this is only the start.
Black Desert will continue to give full efforts to satiate your thirst for great adventures.
We only ask for your attention and anticipation.
Thank you as always.
Witch & Wizard Awakening UpdateGreetings adventurers.
The last set of awakenings has finally reached the world of Black Desert Online!
Witch and Wizard can now commune with the primal power of the elements through their new weapons, the Aad Sphera and Godr Sphera. The mighty combinations of earth-lightning, and fire-water await you!
◈ Witch Awakening Weapon Combat Trailer
Magnificent and elegant! Behold the lively combo of enormous magic skills and summoned keepers!
A society of knowledge, the sages of Labreve,
an organization of delightful, flourishing Witches.
A gifted visionary named Deneve
nurtured the group to push boundaries.
Let their imagination bloom and soar,
inquiring, engaging and experimenting.
Their efforts bore fruit, the fruit of enterprise.
A magical advancement named Aad’s Pharos.
Exciting news, Teleport is here! But
onward she went, Deneve never stopped.
Under no circumstance would she cease to inquire.
Toward different dimensions, joyfully she hopped.
There she made an astounding discovery,
Marvelous, but not quite a magical encounter.
Uncanny footprints from multi-dimensional history.
She must pursue, such is her desire.
◈ Wizard Awakening Weapon Combat Trailer
Beware of the dangerous moves of Wizard, freely switching between fire and water!
Most Honorable Master,
Hope this letter finds you well. How have you been doing these days? As you may already know, things have been quite hectic. I have been worrying that your great mind might have been bothered too much because of all this.
Let me save your precious time, if I may. Our plan was successful. The young Wizard, who normally goes by the nickname “Lord Red,” was obliterated and reappeared in another dimension. To our surprise, we did not have to lift a finger, for his own pride and enormous power did our work for us. What a waste of talent. He was by far the most gifted Wizard this world has ever seen, but his hubris and ambition consumed him in the end. That is how I assess this incident.
My dearest, most revered Master,
The day of Red’s rampage was pure horror. Do you remember when Red invented a new form of magic gear called Sphera? What a marvel. But the fire-type Sphera was the problem. Its power was too great for anyone to properly handle. Red could somehow manage it, but not for long. As we all know, Red totally lost his mind when he tried to take control of the entire Gord-Ayed Tier using that fire Sphera.
But rest assured, most admirable Master.
Lord Red is no more; he has disappeared into another dimension. The stress and pressure he is enduring there must have taken much of his power, and his youth. I heard that a brilliant young Witch from Labreve has successfully executed a teleport and entered another dimension. I am a bit worried that Red might encounter that Witch. She is full of pure curiosity, just like Red used to be. I just hope that the Witch does not rekindle the dying curiosity in Lord Red’s mind. We cannot afford to lose such a great talent once again, can we?
My dearest Master,
I already did this in person, but again, congratulations on taking the reign of the Godr-Ayed Tier. A commemorative supper I will be preparing is quickly approaching. I will be counting days until then. I hope you like King of Jungle Hamburg!
Your Right-Hand Man
P.S. The falcon has the egg.
◈ Witch Awakening Skills
Witch's Awakening skills consist of powerful magic skills based on earth and lightning elements.
Summon a couple of reliable keepers, and your Witch should have various combat options at her hands.
With the new awakening weapon, Witches can literally sweep the battlefield with disastrous skills.
Unlike the existing staff skills, awakening skills using the Sphera have relatively shorter casting time,
allowing Witches to deal with enemies more efficiently making them fearful opponents.
The following are some of the prominent Awakening skills:
Summon: Keeper Gorr
Summons Keeper Gorr to aid the Witch.
Summoned Gorr will perform melee attacks and protect the Witch.
Summon: Keeper Tett
Summons Keeper Tett to aid the Witch.
Summoned Tett will perform ranged attacks and protect the Witch.
Instantly decreases the attack, movement, and casting speed of the target.
Causes a violent wave underground to inflict damage.
Your MP will slightly be recovered upon using the skill, and the target will be launched and fall to the ground.
Maximizes the force of the lightning and inflicts an enormous explosion ahead.
Learn the “flow” skill to inflict even greater damage by summoning Tett.
Yoke of Ordeal
Lifts up the energy of the ground and successively projects that energy forward.
◈ Wizard Awakening Skills
Wizard’s mercilessly destructive awakening skills are based on fire and water elements.
Learn to work with the two guardians you can summon to expand the horizon of Wizard’s combat ability.
In addition to the stronger combat abilities, players will enjoy the spectacular and vivid skill effects based on fire and water elements.
The following are some of the prominent Awakening skills:
Summon: Keeper Marg
Summons Marg, the keeper of fire. Summoned Marg will perform melee attacks and protect the Wizard.
Summon: Keeper Arne
Summons Arne, the keeper of water. Summoned Arne will perform ranged attacks and protect the Wizard.
Aqua Jail Explosion
Creates a huge barrier of water to lock up the target and inflict considerable damage.
Using the power of fire magic, it instantly captures the target and throws it to the ground.
Bolide of Destruction
Summons an enormous flame of doom and lets it fall onto a designated area.
The flame is supposed to leave nothing behind.
Arne will create a massive wave ahead.
Anything swept by the wave will hardly survive.
Wednesday, December 21, 2016!
Be the first to check out the new and improved Witch and Wizard!
Enjoy the long-awaited awakenings. Thank you.
Black Desert Online Team