Make the characters YOU want to play.
Take part in fast-paced, action-packed combat with skills that can be chained through exciting combos.
Massive free-for-all Guild battles! Join a Guild and participate in daily Node Wars or weekly Conquest Wars against many other competing Guilds. Win the Node or Castle and claim it for a week to collect taxes for your Guild.
Craft a boat and make sail to the Great Ocean to fish, hunt ocean monsters and bosses, explore, gather, do quests, trade, and so much more.
Catch and tame wild horses and elephants to accompany you on your adventures. You can also breed, exchange, and sell the horses you catch.
The versatile Dark Knight is an expert at jousting in and out of melee range, due to her ability to wield a blade and also cast magic. Her combat style demands strategy, knowing when to vanish using her dark magic and when to use the brutality of her cold steel.
The versatile Dark Knight is an expert at jousting in and out of melee range, due to her ability to wield a blade and also cast magic.
Main Weapon: Kriegsmesser
Sub-Weapon: Ornamental Knot
Awakening Weapon: Vediant
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The Striker is a master of hand-to-hand combat, his style suited both to street fighting and the chaos of a battlefield. His speed and agility, coupled with the fury of his fists, feet, or elbows, make him a truly terrifying sight to behold, let alone face in combat.
The Striker is a master of hand to hand combat, his style suited both to street fighting and the chaos of a battlefield.
Main Weapon: Gauntlet
Sub-Weapon: Vambrace
Awakening Weapon: Gardbrace
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The Mystic excels at close-quarter combat, using a variety of martial art techniques to dominate the battlefield. Rigid self-discipline grants her perfect control of her body, enabling the Mystic to harness her life force and channel it into attacks in order to subdue her foes.
The Mystic excels at close quarter combat, using a variety of martial art techniques to dominate the battlefield.
Main Weapon: Gauntlet
Sub-Weapon: Vambrace
Awakening Weapon: Cestus
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
Once part of the Goyen Mercenaries who had nowhere to go and nothing to lose, the mighty Warrior shines on the battlefield as well as in smaller skirmishes. With his high level of defense, aggressive strikes, and ability to speed across the battlefield, he is a force to be reckoned with.
With his high level of defense, aggressive strikes, and ability to speed across the battlefield, the Warrior is a force to be reckoned with.
Main Weapon: Longsword
Sub-Weapon: Shield
Awakening Weapon: Great Sword
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The dexterous Sorceress has overcome the fears evoked by dark magic in order to harness its power. A Sorceress has to strike when her foes least expect it. If she masters this, she will leave nothing but havoc in her wake.
A Sorceress has to strike when her foes least expect it. If she masters this, she will leave nothing but havoc in her wake.
Main Weapon: Amulet
Sub-Weapon: Talisman
Awakening Weapon: Scythe
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The nimble elven Ranger keeps her pursuers at a distance with barrages of arrows. With adept movement, she can get out of harm's way. She communes with the spirits of nature to strengthen her attacks and neutralize her enemies.
The nimble elven Ranger keeps her pursuers at a distance with barrages of arrows. With adept movement, she can get out of harm's way.
Main Weapon: Longbow
Sub-Weapon: Dagger
Awakening Weapon: Kamasylven Sword
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
If his size is not enough to intimidate them, the force of the Berserker's ground-shaking attacks will eradicate anyone in his way. He makes a tough opponent with the fortitude to survive where lesser men would fall.
If his size is not enough to intimidate them, the force of the Berserker's ground-shaking attacks will eradicate anyone in his way.
Main Weapon: Axe
Sub-Weapon: Ornamental Knot
Awakening Weapon: Iron Buster
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
With the support of Heilang, the divine beast, the Tamer can perform ruthless combination attacks with her faithful companion. The force of her attacks is impressive to behold, as she knocks larger opponents to the ground with kicks, and the force of her sword.
With the support of Heilang, the divine beast, Tamer can perform ruthless combination attacks with her faithful companion.
Main Weapon: Shortsword
Sub-Weapon: Trinket
Awakening Weapon: Celestial Bo Staff
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The Ninja is an assassin of the deadliest sort, getting up close to his opponents alarmingly fast to deliver precise deadly strikes at their weak spots. It is an elegant dance he performs in battle to safeguard his own well-being while luring enemies to their doom.
The Ninja is an assassin of the deadliest sort, getting up close to his opponents alarmingly fast to deliver precise deadly strikes at their weak spots.
Main Weapon: Shortsword
Sub-Weapon: Kunai or Shuriken
Awakening Weapon: Sura Katana
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The Musa is the master of agility, employing counter attacks and never hesitating to break off an attack if it proves fruitless. As he is armed with an arsenal of powerful area of effect skills and blazing speed, catching a Musa is more challenging than it might seem.
As he is armed with an arsenal of powerful area of effect skills and blazing speed, catching a Musa is more challenging than it might seem.
Main Weapon: Blade
Sub-Weapon: Horn Bow
Awakening Weapon: Crescent Blade
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The graceful Maehwa is swift and hard to capture like petals in the wind, and the bite of her weapon's edge is incredibly deadly. She can catch any foe off-guard and lock them down with a wide array of control skills.
The graceful Maehwa is swift and hard to capture like petals in the wind, and the bite of her weapon's edge is incredibly deadly.
Main Weapon: Blade
Sub-Weapon: Horn Bow
Awakening Weapon: Kerispear
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
A Paragon of Holy Justice, the Valkyrie may not be the most agile of combatants but still can dash around the battlefield to batter resistance. Her holy origins allow her limited amount of healing, yet her strength lies more in her ability to protect.
A Paragon of Holy Justice, the Valkyrie dashes around the battlefield to batter resistance. Although she can heal, she is more of a protector.
Main Weapon: Longsword
Sub-Weapon: Shield
Awakening Weapon: Lancia
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
Having mastered the elemental secret, the Wizard vanquishes his foes with the destructive forces of water, fire, earth, lightning, and ice. When not on the offense, he can also act as a beacon of healing and bolster himself and his allies with a variety of spells.
Having mastered the elemental secret, the Wizard vanquishes his foes with the destructive forces of water, fire, earth, lightning, and ice.
Main Weapon: Staff
Sub-Weapon: Dagger
Awakening Weapon: Godr Sphera (Water and Fire)
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
As if she was from another realm, the Witch taps into the magic flow of natural elements to vanquish her foes with its destructive forces. Her versatile powers can grant life-saving healing and high degree of protection for herself and her allies.
As if she was from another realm, the Witch taps into the magic flow of natural elements to vanquish her foes with their destructive forces.
Main Weapon: Staff
Sub-Weapon: Dagger
Awakening Weapon: Aad Sphera (Lightning and Earth)
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The Kunoichi is an assassin of the deadliest sort, specializing in deflecting attacks while waiting for an opening to deliver devastating counters. It is a delicate dance she performs in battle to safeguard her own well-being while laying low those who oppose her.
The Kunoichi is an assassin of the deadliest sort, specializing in deflecting attacks while waiting for an opening to deliver devastating counters.
Main Weapon: Shortsword
Sub-Weapon: Kunai or Shuriken
Awakening Weapon: Sah Chakram
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The protector of the weak and annihilator of evil, Lahn is extremely agile, with the unusual ability to leap and glide through the air for long distances. Whether facing enemies head-on or raining death from above, she is skilled at delivering powerful attacks from a distance.
The protector of the weak and annihilator of evil, Lahn is extremely agile and can attack from afar between leaping and gliding through the air.
Main Weapon: Crescent Pendulum
Sub-Weapon: Noble Sword
Awakening Weapon: Crimson Glaives
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
A skilled Archer forces pursuers to dodge his powerful ranged attacks while keeping them at bay. He can access both his crossbow and greatbow from the beginning to annihilate his foes in a moment of unawareness with a stylish combo.
The Archer forces pursuers to dodge his powerful ranged attacks, or annihilates them in a moment of unawareness with a stylish combo.
Main Weapon: Crossbow
Sub-Weapon: Ra'ghon
Awakening Weapon: Greatbow
While a Shai can survive incoming threats, she is better suited to protect, heal, and strengthen those around her in order to fight off her foes. Not only does she have a talent for music, but she is also especially skilled at gathering and alchemy.
While a Shai can survive incoming threats, she is better suited to protect, heal, and strengthen those around her in order to fight off her foes.
Main Weapon: Florang
Sub-Weapon: Vitclari
Talent Discovery Gear: Sol
The Guardian is the bastion of the battlefield and strikes with perfectly calculated heavy melee blows to fend off all who dare oppose her. With the holy flame of Ynix, she is powerful enough to even kill the gods.
The Guardian is the bastion of the battlefield and strikes with perfectly calculated heavy melee blows to fend off all who dare oppose her.
Main Weapon: Battle Axe
Sub-Weapon: Shield
Awakening Weapon: Jordun
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
The Hashashin dominates the desert with his
crescent-shaped shamshir and haladie which
carries the power of the sand spells.
His attacks are unpredictable and fierce as
he quickly disappears from the sight of his enemies
to give them mortal strikes
or creates an endless sandstorm to confuse them.
Aal's warrior, who seeks the truth behind the fallen Blackstar
Main Weapon: Shamshir
Sub-Weapon: Haladie
Awakening Weapon: Dual Glaives
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
Nova wields a Morning Star and the shield Quoratum, which contains the powers of the Divine Tree Quturan. She is the last remaining heir of Calpheon's royal bloodline that was erased along with the rise of the republic. Her shield covers her body like an iron fortress, and she can flatten her enemies with her deadly morning star. Nova's Quoratum is also possessed by the souls of the Thornwood Guard, who follow her every word. By commanding her spirit guards to attack while she remains fortified behind her giant shield, she can effortlessly combine offensive and defensive tactics to overwhelm her enemies.
Embracing the Darkness of the Distorted Goddess, The Kingdom of Calpheon's Last Star
Main Weapon: Morning Star
Sub-Weapon: Quoratum
Awakening Weapon: Sting
Trade off your Awakening for Succession to
get stronger Main and Sub-Weapon skills.
Starting adventurers will begin their journey in Balenos, a quaint coastal territory. The largest settlement in this territory is Velia, a small city famous for its fishing spots and convenient location by the sea and beautiful ocean views.
Before its occupation by the Republic of Calpheon, Serendia used to be a mighty kingdom. Political intrigue is still afoot in Serendia’s biggest city, Heidel, though. While exploring Serendia, you may uncover plots and secrets that threatens the stability of the entire region.
Although dominated by the immense Calpheon city, the capital of the Republic of Calpheon, the rest of the region still prospers through its fertile, but dangerous, farmlands which feed the city. The Republic of Calpheon recently annexed the adjoining regions of Balenos and Serendia, as part of its ongoing conflicts with the Kingdom of Valencia.
Mediah separates the Republic of Calpheon from the Kingdom of Valencia, and so is sandwiched between two hostile territories. It is also where Black Stones were first discovered. Mediah is the home to the large merchant city of Altinova, a city where adventurous travelers can get anything their heart might desire. Participate in the rambunctious Altinova Arena, help the illustrious Shakatu Merchants with their trade, or help investigate what really happened during the Three Days of Darkness in Mediah.
The arid kingdom of Valencia is home to Valencia city. Dry, unforgiving and covered by harsh desert, Valencia is not an easy place to be. It is however very rich in one of the most coveted resources in the world: Black Stones. Said Black Stones are also the source of the ongoing conflict between the Kingdom of Valencia and the Republic of Calpheon.
Margoria is the Great Ocean that separates the new world and the old. Port Ratt is a little paradise that acts as the gateway to Haso, a secluded kingdom shrouded in mystery. Margoria is only accessible by boat so intrepid visitors should prepare accordingly and beware of all kinds of dangerous sea monsters...
Kamasylvia is the land of the Elves and many nature spirits. It is a reclusive land that only recently opened up its borders to outsiders. In this beautiful yet perilous land, you and your friends can complete the Altar of Training to win gratifying rewards. Explore its capital, Grána City, a tranquil and orderly city with secret of its own and the home to Kamasylve, the great and sacred tree of Kamasylvia.
Drieghan, also known as the land of the dragons, is a mountainous region. Along with its capital city Duvencrune, there are also many different areas to explore such as Sherekhan Necropolis, Blood Wolf Settlement, and Tshira Ruins. You can also find Garmoth’s Nest, where the powerful crimson dragon Garmoth awaits.
Quint the First Troll lurks at Quint Hill, which is slightly north of Calpheon. This terrifying monster is locked within a stone statue and is set free by the ringing of a bell. Quint is a very tough boss to defeat. Whilst he is standing up he is near invincible. He also attacks players with ever increasing damage and has a ground pound attack that can kill Adventurers instantly. Only those who know his Achilles heel stand a chance against this colossus.
A fierce sandstorm hit the Valencian Desert, and while it might have been any ordinary storm, no one had seen one with such magnitude. An explorer’s journal was dug out of the sand, its writer having recorded what he could before being swept away. Within the sandstorm, he spotted the trace of a colossal shadow, which people would later name after him. His name was Nouver.
Kutum is an ancient lifeform with an Ancient Shard stuck in its body that functions as its heart. According to old records, Ancient Kutum used to live inside the Scarlet Sand Chamber. The chamber's doors were shut tight as soon as Kutum stopped moving, which then led to the chamber's mysterious disappearance. The thundering sound of Ancient Kutum's heart recently re-opened the doors of the Scarlet Sand Chamber, and its entrance was discovered by archaeologists and explorers.
Kzarka is the Lord of Corruption who is said to have the destructive might of a God. Kzarka was safely sealed in a shrine in Serendia, but a suspicious group took over the Kzarka Shrine in the turmoil of war and is now attempting to break his seal. Heidel has dispatched troops to retake the shrine several times, but each attempt has ended in failure.
Harpies are social creatures who choose the strongest female in their group to lead. They call this leader Karanda. Karandas are critical to the very continuity of Harpies as a species because they are the sole females to incubate eggs. Some scholars argue this is because Harpies hatched from the Karanda are more likely to have absolute loyalty to their leader, not only as subjects, but also as progeny.
Vell is a fearsome, gigantic sea monster that lurks beneath the waters of the Great Margoria Ocean. This massive beast is as large as a whole city and coastal areas are often attacked by this colossal beast. Only by working together can this massive beast be slain.
In the Mansha Forest, there is a place where even the Manshas wouldn't dare get close to. This is a place where 'Muraka' appears. Due to its violent nature where it destroys anything near, there is no single tree standing in where it lives. It is hard to learn about the relationship between ogres and Muraka as ogres do not live together. However, people still call it Muraka, the 'King of Ogres'.
Garmoth the Crimson Dragon was the smallest of all the dragons in Drieghan but it was peerlessly cunning. It was thought that Garmoth was slayed by the Sherekhans like the other dragons. However, it went into a deep sleep after being gravely injured and was nursed back by the Blood Wolves. Garmoth was able to quickly regain its strength thanks to the tributes the Blood Wolves paid it.
Arena of Arsha is a special battle arena where YOU become the host to hold PVP matches. Starting today, engage in glorious battles with you hosting and setting up every part of the matches! Stage your battles, choose your own teams, and step into the fierce and feisty, Arena of Arsha.
Evil emerges from the Savage Rift and it is up to you and your team to defeat ever increasing hordes of enemies and menacing bosses that are after the Sealed Tower. Earn points and use them to buy powerful siege weapons and work together with your party members to survive the ongoing onslaught.
While sailing across the Magoria Sea on your boat, there are many threats you may face. From massive sea creatures to ghostly pirates, danger might come from any direction!
Taking up the majority of the Valencia territory, this area is nicknamed the “Black Desert.” It is scorching hot by day and freezing by night, making it extremely difficult to cross for travelers and treasure hunters alike. Occasional sandstorms can take your life away in a gust, you have not properly prepared. Rumor has it that countless treasures and artifacts are buried in this desert, but few dare to venture there. Just surviving in this desolate place is a challenge alone.
Protect your guild's interests and guard your wealth and trade routes by annihilating rival guilds in fierce ship to ship combat.
While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region. This region is referred to as a “Territory” and each Territory will contain a number of Nodes. If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory. Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.
While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region. This region is referred to as a “Territory” and each Territory will contain a number of Nodes. If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory. Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.
While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region. This region is referred to as a “Territory” and each Territory will contain a number of Nodes. If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory. Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.