[Ended] Maintenance only EU Dear Players, We will perform our maintenance as follows: Date: Wednesday, 20.09.2017 Duration: 4h Server Down: Server Up: Global 08:00 UTC 12:00 UTC West Coast (NA) 01:00 PDT 05:00 PDT East Coast (NA) 04:00 EDT 08:00 EDT Central (EU) 10:00 CEST 14:00 CEST Reasons: DB maintenance of EU server Follow us on Twitter/Facebook to stay up to date. Thank you for your support and understanding. Best regards,BDO Team 1505822400
Taking a Look Around Kamasylvia A mystical fortress protected by nature, Kamasylvia   Fall into the tragic tale of the Ganelle and the Vedir and their sacred tree Kamasylve. Discover the newest territory joining Black Desert Online.        ◈ Kamasylvia Chapter 1 - The Training Begins   Since the beginning of time, a sacred tree stood proud on the highest point of the forest. One day, the Goddess Sylvia descended from above with her court of nature spirits and named the tree ‘Kamasylve.’ Harnessing the energy from the sun and moon, she created the twins Ganelle and Vedir, and their descendants were blessed by the woods with verdure and Tooth Fairies.   - Kamasylvia Chapter 1 -         #Elion Year 274   Upon visiting Kamasylvia Guy Seric, King of Calpheon, marveled that it was a ‘organic fortress protected by the nature surrounding it.’ When walking through the forest, tall trees towered over the king and the forest itself felt tranquil yet alive. That was not all that impressed him. He found dignified archers of Kamasylvia, the pride of the region, also noteworthy. The king thought he could use them to strengthen Calpheon’s weak archery.   After several trips, Guy Seric’s envoys finally got the Kamasylvia troops to agree to an alliance. Kamasylvia archers were placed in the Saunil Fortress and Anti-Troll Fortification,  and several priests including Saint Nelydormin were dispatched to the company of Longleaf Scouts.   At first glance, the alliance seemed to be working in Calpheon’s favor but it was hiding the fact the descendants of Sylvia were fighting among themselves back home in Kamasylvia. It was this incident that led the loss of the ancient teachings of Kama-Grána which aimed to preserve natural paradise that was Kamasylvia.         #Elion Year 276   Brolina Onett, who ascended her throne at a very young age, tried her hardest to rule Kamasylvia. She was born one of the Ganelle, and was especially skilled in communing with nature. Cunning and wise, she was born to be a great queen. However, the ensuing war was out of her control. The Ahib, one of the Vedir forces threatening Kamasylvia, incited a dispute that fed a burning fire of unrest. There was a time when the Ganelle and the Vedir were one. In the beginning of time, the Goddess Sylvia came down with her nature spirits and gave the name "Kamasylve" to the sacred tree. The land surrounding the tree came to be called Kamasylvia.  Harnessing the energy of the sun and moon, the Goddess birthed twins. The child of the sun was named Ganelle, and the child of the moon was named Vedir. The Ganelle and Vedir people of this day are their descendants. However in Elion Year 235, a catastrophe struck Kamasylvia that tested the harmony of the region. The mountains, forests, and meadows were take over by dark spirits and gradually the forest became stained red with the blood of the Ganelle and Vedir. Up to this point the Ganelle and the Vedir had led a soft and indulgent life. They relied solely on the sacred tree left behind by the Goddess Sylvia, Kamasylve, to protect them. When the dark spirits came, the Ganelle and Vedir prayed for salvation. However, their prayers were left unanswered by the Goddess, and the horrors continued.     When Tulia of the Forest of Oracles foresaw only ashes and ruins for Kamasylvia, the Vedir made a decision. The Vedir had been seeking power to defeat the dark spirits. After countless failed attempts, the Vedir was resigned to the fact that such great power did not exist within the bounds of Kamasylvia. However, one of them suggested burning the sacred tree to increase their powers and hopefully outmatching the dark spirits at last. This plan was soon put into action. When Kamasylve burned, it released a powerful and destructive force. Using that force, the dark spirits were defeated. However, Kamasylve did not survive the fire.     The source of all nourishing life, the sacred tree Kamasylve, was dying. The Vedir and Ganelle became distraught. They realized that a horrible mistake had been made. The devastating silence was broken by the song of the forest. This song of repentance was also a prayer for the revival of the sacred tree Kamasylve and the sound of its melody could be heard throughout the forest. The dark spirits had disappeared but the Vedir and Ganelle felt anxious that the great power of Kamasylve might be gone forever. After all, there was no assurance that dark spirits would not return. Or worse, a greater disaster might strike. To protect themselves, the Vedir and Ganelle took down the branches of the sacred tree and created weapons infused with the power of spirits. Two groups warriors arose: the Rangers, who uses both the bow and sword, made up the main army, while Acher Guards protected the sacred grounds. The Acher Guards seized control of the capital and closed off all gateways of Kamasylvia, no longer accepting visitors into the sacred lands. This caused the Vedir and the Ganelle gradually drifted apart. The way they used the sacred powers and even the way they thought grew different. Leading the fight against the Acher Guards were the Ahib. The Ahib were made up of Vedir who thirsted for the power of the dark spirits. Was the power gained from burning the sacred tree not enough? It is said that the Ahib were born from the ashes of Kamasylve. The Ahib took over the Arid Lands southeast of Kamasylvia and blatantly disregarded the integrity and history of the forest of Kamasylvia. Self-righteous and arrogant, the Ahib disregarded the laws and culture of Kamasylvia, and were obsessed with gaining the power of the dark spirits.   The drastic and rash actions of the Ahib caused conflict with the more conservative Acher. This led to some Vedir distancing themselves from their fellow kinsman of the Ahib and declaring themselves as neutral. They became the Dark Knights: the Vedir who refused to bow down to the arrogant Ahib. The Dark Knights named themselves the noble guardians of Kamasylvia. It seemed nothing could bring the Acher, Ranger, Dark Knight, and Ahib back to harmony. As time passed, the haughtiness of the Ahib only grew worse. From the Loopy Forest to the Kabua Mountains, news of suspicious activities emerged. The Acher Guards took action by restricting various areas in the woods from the Vedir. This was met with fierce opposition from both the Ahib and the Dark Knights. They felt the Acher Guards were discriminating against the Vedir.  However, the Acher Guards refused to back down and laid accusations against the actions of the Vedir. The Acher were not afraid of war. They were certain that the Acher forces greatly outnumbered the Vedir and the Vedir would not stand a chance against the Ganelle. This incident led to the Dark Knights fleeing Kamasylvia. Come one morning, the Dark Knights simply vanished into the dustbin of history. With the Dark Knights gone, the Acher were able to drive out the Ahib. The Ahib were powerless under the barrage of Acher attacks and fled southeast into the territory of the ferocious Salun Bears. These vicious creatures would normally not allow anyone pass. However, the menacing shadows and glowing deep blue eyes of the Ahib somehow managed to entice the Salun Bears into taking in the Ahib.     Therefore, even though the Ahib were able to cross into the Salun Bear territory the Acher were met with fierce resistance. Further faced with stretches of thornbushes and a arid wasteland, the Acher Guards gave their pursuit of  the Ahib. After returning to the woods of Kamasylvia, the Acher Guards shifted their attention to restoring what was destroyed during the fighting.  There was also the questions of reviving Kamasylve. Some of the Vedir stayed in Kamasylvia, but they were those who also possessed the spirit of Ganelle or chose to deny the spirit of Vedir within them. Fortunately, the Acher did not drive away these remaining Vedir. #Elion Year 283   The most worthwhile event during this time in Kamasylvia is the recovery of its great nature. In order to try revive Kamasylve, priests would be given a special upbringing. When they passed their training and coming-of-age, they were sent out abroad.     They were sent out to collect and bring back spiritual energy from all over the lands  to heal and hopefully revive sacred tree, Kamasylve.      #Elion Year 284   8 years had passed since the Ahib had fled to the Arid Lands, and the Ahib had built a fearsome fortress in Rodlita. Rumor had it that the Ahib had conspired with the Salun Bears to create a new weapon. The dry thornbushes exude a murderous vibe and the barren lands are ablaze with the spirit of the Ahib. Because of this, Lemoria Guards stationed on the steppes of Kamasylvia strengthened their defense and kept close watch on the Ahib’s movements. One day, a group of Lemoria Guards crossed swords with some Ahib crossing the Arid Lands. Lemoria Guards put up a fight but they suffered heavy losses. Since the incidence, many fierce battles has followed and the Lemoria Guards lost half of its forces. They were only able to drive down the Ahib after the Kamasylve Priests sealed off the Duzak Tunnel. The Ahib had changed. What have they done to become so strong? Fear swept through Kamasylvia. It was as if the dark spirits had returned. As the reaches of the Ahib’s sorcery spread, the Acher grew anxious. Thanks to the work of the priests, there has been hope that Kamasylve would soon be revived. However, with the threat of the Ahib looming, Kamasylvia may never know peace again.    #Elion Year 286   Queen Brolina opened up all the gateways of Kamasylvia and sent messages to Calpheon and Dreegan.       ◈ Kamasylvia Region Video     We hope you guys are as hyped about Kamasylvia as we are! Please enjoy the vast woods filled with ferocious monsters and mystical legends.   Thank you.   1506319200
Beer Festival! Chase Away the Autumn Chills with a Pint! 1505307600
SAVAGE RIFT, The Ultimate Co-op Experience Savage Rift The Ultimate Co-op Experience      Savage Rift is a defense game where you and your allies must protect the Sealed Tower from what seems to be endless wave of monster attacks.   Monster raids will flood in periodically and aim straight for the Sealed Tower. Every adventurer participating in the Savage Rift must take down all monsters charging towards the Sealed Tower.   ▲ Protect the Sealed Tower from the monster raids!    Savage Rift is available for any character Lv.56 and up. Press menu [ESC] - [Savage Rift] to check the status of the defense game. You can enter any Savage Rift available for entrance.     A maximum of 10 adventurers can participate in the event. The game will start automatically if at least 8 adventurers are participating. From the start to the end of the 4th wave of Savage Rift, new participants may join the current party.   For a party of less than 10 participants, The Party Leader has to click on Enter Savage Rift button in order to participate in an available Savage Rift with his/her party members. However, clicking on Enter Savage Rift button of a different server will only move the Party Leader and not the members.   Monster raid is composed of 25 waves, for 30 minutes in total. Monster raid will continue unless all the participants are defeated or the Sealed Tower is destroyed. Stronger and fiercer monster raids will sweep in every next wave.   In certain stages, bosses like Red Nose and Giath will also appear. Taking down such bosses will give you a chance to loot precious and rare items.   Utilize your Points to Succeed!   Although you can face monsters with your character’s skills and stats, it may be too much to take on the incessant raid of monsters with just your character gear.   When you take down a monster, you can accumulate certain amount of Points which you can use to assist in your defense of the Sealed Tower.   Defeat the weaker monsters in the earlier stages of the monster raid to build up on points. You can use these points to purchase exclusive items for Savage Rift such as Matchlock, Hwacha, and more. Utilizing these exclusive items will help you take down monsters faster and with ease.   The go-to item in the beginning stages of the monster raids is definitely the Matchlock.’  [Savage] Exclusive Matchlock and [Savage] Exclusive Ammo require 30 points respectively. Make sure to have a Matchlock handy as early as possible.   Imp Soldier monsters can be taken down with just 2 shots from the Matchlock which enables even faster points build-up.   ▲ Points build-up will stack much faster if you have a Matchlock from early stages.   Co-op is also a crucial factor in the success of Savage Rift.   You can even transfer the points you have accrued to a fellow party member. At times it might be a good strategy for multiple members to transfer points to a single party member to acquire a stronger weapon quicker which cost a considerable amount of points.   - Items purchased in Savage Rift can only be used inside Savage Rift and not anywhere else. Tip 1.  Points need to be used carefully to make sure you don’t run out for unexpected occurrences.   If you fall, resurrection cannot be done by yourself, but you need the [Savage] Medical Kit to be used by another party member. (Resurrecting skills of a Witch or Wizard cannot be applied)   If the whole party is defeated, you fail the Savage Rift entirely so make sure to have some points left over or [Savage] Medical Kit purchased and stocked beforehand.   ▲ Use of [Savage] Medical Kit may decide on success and failure.   Even if Medical Kit is not available in certain situations, defeating the boss monsters that appear on stages 5, 10, 15, 20, 25 would resurrect any fallen members.     Tip 2.  Monsters that appear in Savage Rift do not attack only by land. Harpies that appear on stages 8, 13, 18, and 23 will attack your party from midair.   If you do not have a [Savage] Matchlock and [Savage] Ammo handy, You will be helpless against the air strikes.   [Savage] Matchlock aids not only in shooting down Harpies, but it is effective on most of the monsters on earlier stages.   ▲ [Savage] Matchlock is key against monsters that attack by air.     Tip 3.  Blocking and hindering the path of the monster raids are also important. Set up a [Savage] Barricade up front and place Flame Towers or Hwachas behind to tighten your defense.   As the stages progress, it will take longer to take down stronger monsters so effective use of barricades is key.   Purchasing a [Savage] Iron Ingot will allow you to turn your barricades into [Savage] Iron Barricades which are much stronger   and can help greatly in the later stages with powerful monsters charging at the Sealed Tower.      ▲ Barricades are key as you go up the stages.   ▲ Flame Tower, Hwacha, and defense installments can strengthen your defense.   Savage Rift Rewards   Savage Rift is composed in total of 25 stages and successfully protecting the Sealed Tower will end the Savage Rift.   Failing to protect the Sealed Tower or having all of your party defeated will also end it. The rewards for the highest stage you and your party reached will be given out in the form of Gold Ingot.   A fixed amount of Combat EXP and Gold Ingot will be given out But Gold Ingot is rewarded starting Stage 4 And Combat EXP is rewarded starting the completion of Stage 10.    For better understanding, if your party is defeated or Sealed Tower is destroyed during Stage 6 wave of monster attack, your party will receive the completion reward for Stage 5, the one prior.   However, if you exit Savage Rift when the Sealed Tower isn’t destroyed or your party hasn’t fallen, No rewards will be given out. In addition, you must have had at least 1 point for yourself in order to receive any rewards. Any points transferred from other party members does not count as your voluntary points so every party member must build his/her own points as well.   If there are not empty spaces in your inventory or if your weight is too heavy, you cannot receive any rewards. Do not forget to have enough inventory space and weight before you enter Savage Rift.   Keep in mind that rewards are given out starting Stage 4 of the monster raids. This simply means monsters that appear on Stage 5 are the first ones to give you any rewards.   Stage Gold Ingot Rewarded 4 1G x1 5 1G x1 6 1G x3 7 1G x4 8 1G x5 9 1G x6 10 1G x7 11 1G x9 12 1G x11 13 1G x14 14 1G x17 15 1G x20 16 1G x23 17 1G x27 18 1G x31 19 1G x35 20 1G x40 21 1G x45 22 1G x50 23 1G x55 24 1G x60 25 1G x70 ▲ Savage Rift Rewards. Gold Ingots will be rewarded into your Inventory.   This is not the end!   Taking down boss monsters in certain stages will loot you  valuable items that range from Bheg’s Gloves, so-called the ‘boss gear’ as well as Serap's Necklace and Mutant Enhancers. In order to obtain an item from these bosses   you would have to have hit the boss monster at least once. So make sure all of your party members have landed a hit on the boss monsters.   Boss Stage of Appearance Loot Item Red Nose Stage 5 Hunter’s Seal, Black Stone(Weapon), Black Stone(Armor), Red Nose’s Armor, Imp Captain's Knife Giath Stage 10 Hunter’s Seal, Black Stone(Weapon), Black Stone(Armor), Giath’s Helmet, Goblin Chief Helmet Dastard Bheg Stage 15 Hunter’s Seal, Black Stone(Weapon), Black Stone(Armor), Bheg's Gloves, Bheg's Shining Helmet, Mutant Enhancer Titium Stage 20 Hunter’s Seal, Black Stone(Weapon), Black Stone(Armor), Serap's Necklace, Liverto Weapon Bundle, Mutant Enhancer Org Stage 25 Hunter’s Seal, Black Stone(Weapon), Black Stone(Armor), Mutant Enhancer, Memory Fragment       1504101600